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WorldToScreenPoint acting weird on Y.

I am drawing text boxes at the location of some game objects. When using WorldToScreenPoint the point that is being returned is fine on the X axis. However when the game object is at the bottom of the...

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What is the best way to load in dialog for multiple characters.

What i am trying to accomplish is having multiple characters with dialog. The dialog is simple and short with only a couple sentences per dialog choice. Each NPC will have up to 3 different things they...

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GetMouseButtonDown not seeming to work but GetMouseButton does?

So i want to detect when the mouse button is down. So i use if(Input.GetMouseButtonDown(0)) m_bTxtBubbleLarge = true; However this is not working at all. There is nothing that registers. If i use...

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