What i am trying to accomplish is having multiple characters with dialog. The dialog is simple and short with only a couple sentences per dialog choice. Each NPC will have up to 3 different things they can say. Now instead of loading in 20+ text files, whats an easy way to order the dialog. And then load that in to the game and parse it for each character Here is what i was thinking:
Char1:
This is a sentance. I want cookies.
This is also a sentance.
I have no cookies, however i would like one. I am busy at the moment.
Char2:
....
...
... ...
Char3:
....
...
...
So i know how to load in the text using C#. The problem comes with separating the characters and their own separate statements.
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